Of course, Chrono'99 proved me wrong with his 1 AD battlefield (a few years later, heh)." I think when I was making it, I was going to have a HUGE battle going on so i needed tons of empty space.then i realized you can really only have so many sprites on the screen before things fall apart. overworld respectively.Īgent 12 made a few before & after comparisons of locations for the planned Crimson Echoes beta feature.ĭorino Fields - "Wow.I dont remember if I planned on this being the final product, but that's just gross. Rough versions of the Marle Reptite overworld and 2305 A.D. The Crono, Magus, and Glenn Reptite chapter was at one time planned to have an overworld. Work was being done on creating a Dinopolis sprite and location for the overworld.Īgent 12 made this for a scrapped sidequest as an homage to classic Zelda dungeons. This is an alternate palette for the Lucca and Robo Reptite timeline chapter's robot dome. This was a test at making a house with the fair tileset. The team palette-swapped Chronopolis to see if it could more closely resemble its appearance in Chrono Cross. This was a manual attempt at recreating Singing Mountain's final area from the Chrono Trigger Prerelease. This is the first version of Sargon's house. The above is a test location using the Blackbird tileset for residential purposes. The above is the first version of the Beast's Nest first and final area by ZeaLitY.Īnd this is the first middle section draft. The above is the first finished edit by Chickenlump to the Chronopolis map. If these blank tiles were used elsewhere, problems could arise, like this junk that appears in the place of transparent tiles after a tile edit.Īn early version of Dalton's Zeal dungeon. Work-in-progress version of Chickenlump's edits to Singing Mountain.īlank tiles in some tilesets would sometimes be edited to create new tiles. Mapping to satisfaction can be lengthy work maps were at different points of completion throughout the project's development.Ībove is a screenshot of Zeal at night before the starry background was added. Talk to an NPC, and you can go to that chapter NPCs on the end of the rows allow you to go to a second and third debug room for further chapters or special scenes. The beginning of the game loads a debug room with NPCs representing each chapter. Technical notes were sometimes left in the dialogue by accident, or by the coders having some fun. I loved it so much that I kept his reaction in the final dialogue. ZeaLitY: I couldn't help but burst out laughing when I came across this guy. Some of the text is unexpectedly hilarious: You can see CE.xls, the spreadsheet he wrote the script in, and several copies of the ROM and savestates for debugging.Īs Agent 12 coded the game, he left filler text in places for later scripting. This is a screenshot of ZeaLitY's development folder intended for his interview feature. This page showcases beta images and sprites with commentary, with anything predating FaustWolf's video run deemed "beta" content. The team kept track of a lot of beta material over the four-year development of Chrono Trigger: Crimson Echoes. This is the original version of Chrono'99's work up there, created for Christmas Break 2006. To give you an idea of the logo we were stealing, here's a screenshot from the game:Ĭheck out a video showing the creation of the logo up there: click here.Ĭhrono'99 made the above banner, with image and Frozen Flame removed after the cease & desist in symbolism.Ĭhrono'99 did the above (one's 1440x900, and the other is 1024x768). Someone also contributed the Japanese mon below: Ramsus made some art for use on Youtube and the CE website. The three shoguns would include ZeaLitY, Agent 12, and Chrono'99, who were the leaders and directors of the project. ZeaLitY proposed the team behind Crimson Echoes be called "Peach Mountain Shoguns" (in addition to Kajar Laboratories) as a nod to Mystical Ninja: Starring Goemon, an incredibly surreal game in the Ganbare Goemon series with flashy villains who used the same name. Crono wallpaper from tushantin.Ĭhickenlump, who mapped the beautiful Singing Mountain with Agent 12, made this retouched scene in tribute. Click here to download an SVG of the Death Peak background.Īn sketch of Glenn facing goblins near a river.Ī very early doodle of King Zeal by ZeaLitY.Ī tribute to Cedric Guardia from tushantin.Ī King Zeal vs. Ramsus made the above, used on the teaser site. Kajar Laboratories encouraged fans to submit their own art and banners for use in promoting the game.
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